#pragma once


enum E_AI_EVENT_TYPE
{
    E_AI_EVENT_TYPE_PAUSE = 0,
    E_AI_EVENT_TYPE_DEAD,
};

unsigned int GetTickCount();

namespace NS_AIPlay
{
    typedef struct _ST_ACTOR
    {
        int iData;
        _ST_ACTOR()
        {
            iData = 0;
        }
    }ST_ACTOR, *PST_ACTOR;

    struct AIEvent {};

}



